There is a sink. There is a garbage disposal. There are things in the sink that should not be in a sink.

Hold the grinder over a scrap and it breaks after a few bites. Ground scraps pay. The slurry grows the drain. A bigger drain takes bigger things, and the things get worse: food, then dead bugs, then cutlery, then whatever is down there in the sewer.

How it plays

  • Move the mouse over food to grind it. There is nothing to click, ever.
  • Spend between rinses on an upgrade board of 87 nodes that branches, with capstone pairs you have to choose between.
  • Six kitchens, 55 drain sizes, a boss clog and an ending. It finishes; it is not an idle game that runs forever.

Controls

  • Mouse to move the grinder. Arrow keys or WASD instead, if you prefer. A gamepad's left stick works too.
  • Space starts the next rinse, Shift opens the upgrade board from the receipt, Escape pauses, F for full screen.
  • On a phone, drag a finger. In portrait the sink turns 90 degrees.
  • Auto-grind is in Settings if your hand gets tired: stop moving and a human-speed bot chases food until you move again.

This is a first playtest

It plays start to finish, but the numbers are still being tuned and I want to know where it drags. Press F8 at any time to send a report — it attaches your save and what just happened, so a one-line "this bit was boring" is genuinely useful. You can turn that off in Settings.

Updated 5 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorsmallproblems
GenreAction
Tagsabsurd, Casual, Clicker, html5, Idle, Incremental, Mouse only, Short, Singleplayer, upgrade
ContentNo generative AI was used

Development log

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